Geomancy School

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Geomancy is magic based on the element of the earth, most effective against creatures of the air, and weak against creatures of the earth. It is often defensive in nature but the direct attacks it does get are powerful.

Who can use Geomancy Spells
Wizards can select Geomancy as their starting class, or at level up, Druids can gain Geomancy during their level progression.

Minor Spells
Level 0
 * Elemental Affinity: Earth (AC)

Level 2 
 * Earthquake (AC)
 * Heart of Granite (AC)

Level 4 
 * Rubble (AC)

Major spells
Level 0
 * Feet of Stone (DKQ)

Level 3  Level 4  Level 5  Level 8 
 * Stoneskin (AC)
 * Tremor (WG)
 * Stoneshield (TH)
 * Rockslide (AC)

Abbreviation
Expansion(s) spells are found in:
 * DKQ
 * Dwarf King's Quest, Base Game


 * AC
 * Adventurer's Companion


 * IC
 * Infernal Crypts


 * TH
 * Tyrant of Halpi


 * WG
 * The Warlord of Galahir


 * RV
 * Return of Valandor

Geomancy Magic FAQ
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