Character Creation

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This section covers the basics of Character creation, but there are also dedicated section for various Races, and Classes linked.

Race
A players character can be any of the listed Races in the book, either from the hero section or from the boss section. A players race defines for them an initial set of stats, which will be modified by their profession. Each race has specific feats available, and some races (the elemental races) have an single-use ability.

Heroes typically come from one of the following 8 races: The following races have also been defined for Bosses, which work the same as heroes:
 * Human
 * Dwarf
 * Elf
 * Halfling
 * Gladewalker (Earth)
 * Naiad (Water)
 * Salamander (Fire)
 * Sylph (Air)
 * Abyssal Lord
 * Abyssal Dwarf
 * Ogre
 * Goblin
 * Orc

Class
Heroes must chose their profession from one of the following classes:
 * Barbarian
 * Bard
 * Cleric
 * Demon Hunter
 * Druid
 * Fighter
 * Warrior
 * Ranger
 * Dervish
 * Paladin
 * Thief
 * Wizard

Starting Bonuses
When a new Hero is created, a bonus is chosen from the following list, which adds more variety to the characters:
 * +1 Move
 * +3 Gold
 * Random Magic Item (pulled from the card deck)
 * Random Spell (from those you don't already know in your available schools of magic)
 * Random Song (from those you don't already know)

Starting Spells
Heroes who have the spellcaster ability as part of their profession will generally choose their starting spells at random. For most classes, spells are chosen from a single school (Divinity, Druidism, etc.), but the Wizard may choose from two schools (his initial school, and Petty Magic).

The random spell selection works as follows:
 * 1) Shuffle together the spell cards of each school you can choose from
 * 2) Deal 6 spell cards face-up, and choose two from this list
 * 3) Re-sort the spells into their respective decks,
 * 4) Choose one spell from any of these decks.