Divinity School

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Who can use Divinity Spells
Clerics and Paladins start with Divinity as their base school, no other class can gain the spells.

Minor Spells
Level 0 Level 1 Level 3 
 * Healing (AC,IC,TH)
 * Steady Recovery (AC,IC,TH)
 * Transfusion (AC,IC,TH)
 * Power of Faith (AC)

Major spells
Level 3  Level 4  Level 6  Level 9  Level 10 
 * Rest in Peace (AC)
 * Greater Healing (AC,RV)
 * Blessed Light (IC)
 * Healing Touch (RV)
 * Quick Recovery (AC)
 * Holy Might (TH)
 * Peace (TH)
 * Back to the Pit (IC)
 * Energize (AC)
 * Divine Wrath (AC)
 * Aura of Harmony (TH)

Abbreviation
Expansion(s) spells are found in:
 * DKQ
 * Dwarf King's Quest, Base Game


 * AC
 * Adventurer's Companion


 * IC
 * Infernal Crypts


 * TH
 * Tyrant of Halpi


 * WG
 * The Warlord of Galahir


 * RV
 * Return of Valandor

Divinity FAQ
Reading the rules literally it appears that the Wizard can select Divinity as a choice at level up, it is believed to be an error (Bookkeeper)

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