Rules

Interim Measure

While this site is being set up the best source of Rule clarification is Eriochrome's Blog in particualar www.twilight40k.blogspot.com/2015/11/dungeon-saga-adventurers-companion.html?m=1

This is also the primary source for information for this site where information has not yet been recieved from mantic or Jake.

A copy of the Adventures Companion is now in Public Domain either from the Dungeon Saga Update 95 (November the 4th 2015) or From www.Quirkworthy.com The game designers blog. This page will be updated with links to the various subpages as they are created. The subpages will usually contain an FAQ or Clarificaitons regarding that rule. Some Sections will also have a master FAQ to cover other items not directly covered in the other headings

Regarding Rule Clarifications Most will be Colour Coded

in Green is official Errata/Answers from either Mantic or Jake (Game Designer), in Orange is answers by Eriochrome (www.twilight40k.blogspot.com) who has spent a lot of time clarifying the rules other sources are in Red and are by various community members sources should be given.

CORE RULES

 * 1) Setup
 * 2) Type of Game
 * 3) To set up a game of Dungeon Saga
 * 4) FAQ and Suggestions
 * 5) Dice
 * 6) Combat/opposed roll In brief
 * 7) Minimum and Maximum Values
 * 8) Dice FAQ:
 * 9) Doors and Furniture
 * 10) Opening Doors
 * 11) Opening Chests and Hidden Compartments
 * 12) Wards
 * 13) Breaking Locks, Destroying Furniture
 * 14) Picking Locks (Advanced rules)
 * 15) Magical Furniture
 * 16) Line of Sight
 * 17) Player's Turn
 * 18) Move and Action
 * 19) Use a Feat
 * 20) Overlord’s Turn
 * 21) Overview
 * 22) Commands
 * 23) Command Cards
 * 24) Overlord FAQ
 * 25) Movement
 * 26) Adjacency
 * 27) Facing
 * 28) Arcs
 * 29) Moving Models
 * 30) Break Away
 * 31) Free Strikes
 * 32) Large Models
 * 33) Huge Models
 * 34) Combat
 * 35) Who Can Fight or Shoot
 * 36) Standard Combat Roll
 * 37) Fight
 * 38) Shoot
 * 39) Magic
 * 40) Songs
 * 41) Other Actions
 * 42) Trade Items
 * 43) Other
 * 44) Feats
 * 45) Abilities

EXPANDED RULES (Adventurer’s Companion)

 * 1) Non-Core Rules
 * 2) Locks
 * 3) Traps
 * 4) Character Creation
 * 5) *	Race
 * 6) *	Class
 * 7) *	Starting Bonuses
 * 8) *	Starting Spells
 * 9) Character Progression
 * 10) Glory
 * 11) Gold
 * 12) Downtime
 * 13) Locations
 * 14) Leveling Up
 * 15) Gaining Spells
 * 16) How many times can I take that…
 * 17) General Character Progression FAQ
 * 18) Using Custom Characters in Base game and Expansions
 * 19) What Level to use
 * 20) Do I need particular types of hero?
 * 21) What effect does this ability have in the original campaigns?
 * 22) Minions FAQ
 * 23) Custom Dungeons and Scenarios
 * 24) Layout
 * 25) How many and what type of monster
 * 26) Quest Objectives
 * 27) Designing the Big Bad
 * 28) General advice and FAQ
 * 29) Uncharted Dungeons
 * 30) The Cards
 * 31) Placing the Tiles
 * 32) Placing Doors, Traps, Monsters and Treasure
 * 33) General Advice and FAQ
 * 34) Solo and Co-op Rules
 * 35) Interpreting the Invisible overlord Card
 * 36) Which Minion to Move
 * 37) Bosses
 * 38) Generating Free Strikes
 * 39) Using in Conjunction with Uncharted Dungeons
 * 40) Errata and FAQ

EXPANSION RULES

 * 1) Lava (The Infernal Crypts)

COMMUNITY RULES (House Rules and Variations)

 * 1) Alternate Solo and Co-op rules
 * 2) Additional Feats
 * 3) Additional Abilities
 * 4) Additional Locations
 * 5) New Overlords
 * 6) New Minions
 * 7) New Hero/Boss Profiles