Hydromancy School

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Hydromancy is the elemental school of magic related to water, most effective against fire creatures such as many of the creatures of the abyss, however is less effective against creature who themselves are of the element water. The spells tend to control movement or cause significant damage.

Who can use Hydromancy Spells
Wizards can select Hydromancy as their starting class, or at level up, Druids can gain Hydromancy during their level progression.

Minor Spells
Level 0 Level 2  Level 4
 * Elemental Affinity: Water (AC)
 * Water Breathing (AC)
 * Slippery when Wet (TH)
 * Geyser (WG)

Major spells
Level 4  Level 5  Level 6  Level 8  Level 10 
 * Elemental Fury (WG)
 * Sodden (AC)
 * Tsunami (AC)
 * Drown (AC)
 * Crushing Depths (AC)

Abbreviation
Expansion(s) spells are found in:
 * DKQ
 * Dwarf King's Quest, Base Game


 * AC
 * Adventurer's Companion


 * IC
 * Infernal Crypts


 * TH
 * Tyrant of Halpi


 * WG
 * The Warlord of Galahir


 * RV
 * Return of Valandor

Hydromancy Magic FAQ
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