Overlord’s Turn

Overview
The Overlords turn constists of 2 stages
 * 1) The overlord's turn consits of a number of commands.  The quantity of commands is determined by the scenario being played, each command may do one of the following:
 * 2) *Allow the overlord to give minion or boss to a turn which functions exactly like a player's turn. Each mininon or boss can only be activated once in a given turn, or during a single interupt.
 * 3) *Use an overlord's special ability in the case of a necromancer it allows the overlord to raise the dead from a pile of bones.
 * 4) Draw a card, if the overlord is unable to draw a card dependent on scenario rules they will:
 * 5) *Win the Game (The most common scenario in the dwarf kings quest campaign.)
 * 6) *Continue but draw no more cards
 * 7) *Shuffle the discard pile into the deck and start again.

In addition during the first part of a overlords turn the overlord may play ONE card from their command hand, and carry out the text on the card this may take the form of a spell or extra commands. In between players turns (not before the first heroes turn or after the last heroes turn the overlord may play interrupt cards. the overlord may only play ONE card between each heroes turn, but may play multiple cards in a single round.